Candy
concept
Software: Maya, Adobe Photoshop
Triangles: 1480
Textures: 2 256x256 one with alpha
Candy is a character made for a tech demo cell phone game for my job at Qualcomm. I tried to keep the poly count under budget (1500) yet keeping it nicely strippable for 1.7 verts per triangle. For rigging, I made a flexible controller rig so that it would be easy to make dance animations with. There is an attribute to attach the hands to the hips and also there are attributes for making the feet pivot about the toe, heel, and ankle.
 
Promotional Render
full render
Details and Texture